Apollo Made Science Cool

Today is the 43rd anniversary of Apollo 11’s landing on the moon. There’s nothing magic about the number 43, but it’s the first time it’s rolled around since I started my blog. Apparently, that’s enough for me to get my soapbox out. So, this is me, getting up on that soapbox:

The space race, from Mercury through Apollo, made science cool. It wasn’t all white-coats, beakers, and blackboards. It was fiery rockets going to fantastic places. It was making maps and looking over the horizon. Fill up that extra oxygen tank, Sparky, because we’re heading out in the morning!

Now science seems to be about smaller computers, cosmological models, new materials, and better batteries. Even something as cool as the discovery of the Higgs boson fails to connect with the common man. More to the point, it fails to connect with the common kid.

I was born in 1967, and while I don’t remember it, I’m told I was on my daddy’s knee when Neil Armstrong took that one small step. My older brother remembers more of the space race, but I still grew up knowing that men were going up to the moon and doing stuff there.

I watched the final return from Spacelab on my grandmother’s TV, and I saw the launch of Viking II from the balcony of a Florida motel. And in a curator-curdling act, I stretched my little arm past the velvet rope and touched the Apollo 11 capsule in the Smithsonian. This was not some vague extrapolation of the Standard Model of particle physics. It was something I experienced in a very real and visceral way.

So, of course, I wanted to be an astronaut. At the age of seven, I did not really know what that entailed, but I knew that all this stuff about going into space required scientists, engineers, and mathematicians. So studies of English, social studies, and other soft stuff fell by the wayside as I pushed myself into whatever I could find that was at least a little scientific.

Ultimately, I found my proficiency for math and computer programming, and while I never even tried for a job at NASA, I did end up writing software used to design many of the vehicles that have been launched into space in the last two decades. It was also used to design bridges, houses, planes, and computers, but it was not the notion of writing useful design software that sparked my interest as a kid. It was the bold adventure of heading off into space. Even now, I hold out some tiny hope that I might someday make it at least into orbit on some tourism venture.

People debate about the costs and benefits of the old space race. The cost blew through all estimates, and the quoted benefits are often limited to such mundane things as velcro and tang. A deeper look adds advances to such fields as computers, telecommunications, and material sciences, but even with those we face the argument that we could have achieved those advances with earth-bound research initiatives at a fraction of the cost.

But what people rarely talk about is that going to the moon made science cool to millions of kids like me. My story of spaceflight inspiration is hardly unique in my generation, and while only a fraction of us went on into the so-called STEM fields (Science, Technology, Engineering, Mathematics), a lot of us did. I haven’t been able to lay my hands on the actual numbers, but I’ve seen a few graphs to suggest that the percentage of US bachelor degrees in STEM fields peaked in the mid-80’s and has been in decline ever since. In other words, that surge in the percentage of STEM graduates was from that generation of kids who grew up watching Neil Armstrong walk on the moon.

These days, there is a lot of talk about increasing the number of STEM graduates here in the US. We’re told we need it to remain competitive in the global economy. Proposals abound on how to fix this, and they’re all about education reform, industry involvement, and tuition incentives.

Yet I haven’t heard a single proposal about inspiration. No one is talking about lighting that fire to make kids want to explore science in the first place. That’s not a decision we make when graduating high school. It’s not even a decision we make when we’re going into high school. I think that decision is made somewhere deep inside when we’re seven or eight years old. It lights a fuse inside, and it keeps us going until we’re blowing up chemistry labs and crashing mom’s computer.

Meanwhile, humans heading out past Earth’s orbit has become something we talk about with nostalgia. Kids don’t see it happening on TV. It’s in old movies with retro music and in conversations between adults that begin with “Remember when…” The only time politicians talk about renewing manned exploration of the heavens, it’s always an initiative to bear fruit in eight to twelve years, i.e. long after we’ve forgotten the promise and when it has become the next guy’s problem.

So, here’s my idea. Yes, do what we can to make science education better, but do something to spark that fire in little kids. This is not a solution for boosting STEM graduates in ten years. It’s probably won’t even help much in fifteen or twenty years. But if we step up and send people to Mars in ten years, it would produce a generation of scientists that would put my own generation to shame.

If you want more scientists, do something to make science cool again. Go to Mars and do more than leave a boot print.

Urban Fantasy: Where Be Dragons?

The urban fantasy genre has no shortage of fantasy creatures. They have wizards, fairies, trolls, demons, giants, werewolves, and perhaps a dozen flavors of the undead. They have virtually all the magical beings from high fantasy, but… where are the dragons?

For that matter, where are the unicorns, gryphons, mermaids, basilisks, centaurs, and ents? I can’t claim to be an expert on urban fantasy, but I’ve read a few dozen, and so far, the magical creatures seem to be limited to those who can put on a pair of shoes and walk among us.

In fairness, that’s almost required by the genre since the fantastic part of the world is usually hidden away, and since a vampire can walk into a nightclub more secretly than a forty-ton dragon, things tip towards the vampires and their two-footed friends.

There are certainly exceptions, but the ones I can think of almost don’t qualify as “urban fantasy”. The Harry Potter novels had dozens of truly fantastic creatures far beyond humans with prosthetic foreheads. (Oops, sorry, wrong genre!) But I’m not sure Harry Potter qualifies as urban fantasy. It’s not that it violates rule #12 of the urban fantasy code. It just doesn’t have the same vibe to me.

But if we are to stick with the rule that the fantastical elements of urban fantasy must remain hidden from the mundane world, couldn’t we still sneak in a few dragons? It would be hard to keep one in Chicago, but I can think of a number of lowly populated areas they might hide.

The national park system would make excellent hunting grounds, and if they were ever spotted by some random hiker? Well, ma’am, we think it was a bear attack, though we never did find the body. If they restrict their flight to nighttime (or at least during camping season), who knows how long they could remain a secret, especially if they were able to employ magical powers to help hide them. (This might go far in explaining some of the wildfires in recent years.) Go worldwide, and there are plenty of places that dragons might find more hospitable than humans.

Given how little we see of our vast oceans, mermaids would have an easy time hiding out. They might even enjoy teasing our submarines. Centaurs and ents would find suitable homes in our forests, and the ents might even talk a few developers out of their plans. Basilisks would hunt as easily as dragons, and unicorns are well known for their invisibility to all but virgins. If I’m to believe the statistics, they should be safe as long as they stay away from grade schools.

Then again, these remote locations are hardly urban, now are they? Could you keep a small dragon in the city? What about mermaids living in the town lake or ents in the city park? And are unicorns really that invisible to the impure? I don’t know, but it would be cool to see an author try it.

I’m not saying that I require my urban fantasy to branch out to ents or dive into the realm of mermaids. They’re still good stories as they are. However, I am saying it would be nice to explore an imaginative world that is populated by more than vampires, zombies, and werewolves.

Should We Just Kill Him?

The big battle has come, our hero is triumphant, and evil has been vanquished. What do we do with the bad guy now? Do we put him in jail, or do we just kill him? I don’t mean this to be a debate over capital punishment. Rather, I’m looking at what satisfies us as readers/viewers. Are we okay with putting the evil genius behind bars to contemplate his wrongdoings, or do we need the hero to plug him through the heart with his double-barreled ray gun?

I think the answer depends on several factors. What kind of villain was he? What kind of hero defeated him? What kind of world are we in, i.e. what are our genre constraints? And heck, to some extent, which direction is the wind blowing?

Let’s start with the villain. Is he a murderer or a financial swindler? If a murderer, was this a single crime of passion or a long series of calculated assassinations? If a swindler, did he go after your grandmother’s savings, or did he take down the Italian economy? And finally, was he an average guy doing bad things, or is he truly some evil genius who will forever seek to show off his capacity for mayhem?

As much as I said this wasn’t a debate about capital punishment, many of those same factors enter our literary calculations. If the villain was the guy next door who made a series of bad decisions, we’re more likely to be satisfied with locking him up for a lifetime of remorse. On the other hand, if he’s some sociopath bent on nuclear holocaust, I think we’re a little less satisfied with that plan of remorse. After all, he’s shown that he won’t feel remorse. He’ll just be plotting some other way to unleash Armageddon.

But in addition to things like recidivism and the scale of the crimes, we readers (and the hero) also make the decision based on personal feelings. Did this guy go after the hero’s own grandmother with his ponzi scheme? Was one of the slasher victims our detective’s innocent wife? For God’s sake, did that evil bitch run over my precious little six-legged space kitten?!!

These are things that would get you kicked off a jury faster than… well… I don’t know, because that’s pretty as extreme as it gets judically. We don’t let victims’ friends and families sit in judgment of the accused, but in fiction, this isn’t a jury. Our hero has the chance to be judge, jury, and executioner, and the more personal it gets, the further along that triple role our hero is going to go.

As much as we would never condone it in our real-world judicial system, if the stakes are sufficiently personal most readers find satisfaction in a hero’s righteous revenge. I could argue that this lets us exorcise that particular demon in a safe way, but I don’t think I can argue that the demon isn’t there to begin with. Maybe that’s all hindbrain stuff that we’re trying to evolve our way out of, but for now, both we and our heroes are stuck with it.

But not all heroes are wrathful revenge-monkeys with poor impulse control. Take Superman, for example. I’m not a huge comic collector, so I can’t speak to the eighty years of pulp canon, but from the movies and the old black-and-white TV shows, I don’t think I ever saw him kill anyone. For starters, he’s just a little too pure to kill anyone, or at least, too pure to act in vengeful anger. But also, he’s Superman. If the bad guy gets out, unleashes mayhem again, Superman can just throw him in prison again. Sure, some people get hurt along the way, but Superman’s hands are still clean.

Other heroes are happy to mete out vengeful justice on their own. Dirty Harry is a great example of this, particularly in the very first film. He has no qualms about killing the bad guy, and he’s got a 44 Magnum loaded with righteous wrath. However, as much as he is held up as the quintessential anti-hero, he still follows at least one rule. He won’t kill a defenseless criminal. That’s the deal with his whole “Do you feel lucky?” speech. He wants the bad guy to pick up his weapon to make him a legitimate target.

That particular bit of rule-following is endemic in another type of hero, who would like to consider himself as pure as Superman but is still willing to kill. This is the hero who defeats that bad guy and then walks away, only to have the bad guy rise from the debris to take one last shot at the hero. The hero, of course, puts the bad guy down for good, usually with an unquestionably lethal act that is accomplished with trivial effort, e.g. the gunshot precisely between the eyes from fifty feet. [As a side note, when putting down your bad guys, ALWAYS double-tap. Really, I think we’ve all been burned by this enough to know that we’re not done until the double-tap.]

But then you have some heroes who are unapologetically dishing out a chilled plate of revenge. I think of the original Mad Max where Max puts some guys behind bars for killing his partner, only to have them be let out and suffer an even greater, personal loss. The revenge orgy that ensues is enough to satisfy any grudge-meister, especially the final act of revenge. He shows no hesitation, no remorse, and absolutely no sympathy for the soon-to-be-dead bad guy. I won’t say that Max will go ape-shit if you cheat him at cards, but this is a guy that you don’t want to leave around for Act II if you can help it.

But then there’s the world around you. The Max in that last example was living out on the frontier of the Australian outback in a time that was either during or shortly after some apocalyptic war. The remnants of civilized society weren’t working anymore, and Max had a certain amount of freedom to hunt these people down. Score one for the genre, because after the apocalypse, it’s an all-you-can-eat revenge-flavored ice cream buffet.

Compare that to Superman’s world of Metropolis. The government is stable and happy to lock up these troublemakers, if only it was strong enough to catch them. Gee thanks, Superman! I mean, it’s kind of hard to argue against incarceration there. He caught them in the act, gathered up the evidence with his free hand, and to top it off, Superman makes a great eye-witness for the prosecution. (And to top it off, Lois poisoned the whole jury pool with an exclusive article.)

Dirty Harry (and Batman for that matter) split the difference. There’s still a functioning judicial system, but it’s imperfect and apparently growing worse. We’d like to put these bad guys away, but we realize that in this particular case, we just can’t trust that the system will work. Even then, they sometimes drop the villains off at the local precinct.

But there are also genre constraints that limit the hero even more than the judicial backdrop. Action films pretty much require the villain’s death, the more spectacular the better. Even beloved villains like Hans Gruber have to take the plunge. Meanwhile, some comic stories/films require that the evil genius live to escape and fight another day. Mysteries almost always require that the villain survive because the detective has to win by intellect, not by force. Even if he proves the villain’s guilt first, it’s somehow dissatisfying if that wasn’t enough, that some additional low-brow gunplay was required to be victorious.

Finally, I’d say that the political winds of the real world effect how we and the heroes see this. In the early years of the “War on Terror” in the US, I noticed a lot less sympathy for villains, and more and more heroes did “what had to be done.” This was also true in the late 70’s through 80’s as we experienced pushback from the peace-movement 60’s and ratcheted up the cold war with the Soviets. But in the 90’s and increasingly now in the 2010’s, I saw a lot more heroes going with the equivalent of Hawaii 5-O’s “Book ‘em Danno”.

It would seem that there are times when the unruly mob is giving a collective thumbs down, chanting “death, death” to the hapless gladiators in the arena, and sometimes we’re in a more forgiving mood. It’s easier to fine-tune that in movies which can be more timely with their audience, but it can leave some books out of step as they can find “fresh readers” twenty or thirty years later.

So, how about you guys? What villain were you glad to see splattered? Which ones got the mercy they deserved? And which ones got away or were unfairly squished?

DARPA’s 100-year Starship Program

I spent the weekend down in Houston for ApolloCon, and the most surprising panel I attended was on a DARPA program to lay down the research necessary to launch an interstellar ship a hundred years from now. To quote from their announcement last year:

In 1865, Jules Verne put forward a seemingly impossible notion in From Earth to the Moon: he wrote about building a giant space gun that would rocket men to the moon. Just over a century later, the impossible became reality when Neil Armstrong took that first step onto the moon’s surface in 1969.

A century can fundamentally change our understanding of our universe and reality. Man’s desire to explore space and achieve the seemingly impossible is at the center of the 100 Year Starship Study Symposium. The Defense Advanced Research Projects Agency (DARPA) and NASA Ames Research Center (serving as execution agent), are working together to convene thought leaders dealing with the practical and fantastic issues man needs to address to achieve interstellar flight one hundred years from now.

They’re not handing out research grants at the moment, but they hosted a symposium last fall to talk about issues from propulsion to philosophy, i.e. not just how to get there, but why we should go. This year, they kicked off the seed funding to create a private organization called the 100 Year Starship. They’re holding another symposium this September in Houston. Given that it’s just a few hours’ drive for me, I’m seriously thinking about it.

I mean, really, this is seriously cranking my geek.  Or… you know, something that sounds maybe a little less disturbing.

Exploring the Final Frontier on a Schedule

In the first two installments of this series, I looked at exploring a new star system and examining a planet from orbit. Depending on the level of detail you want, this could take a few days to a few years… for each planet. With 15,000 star systems to explore within 100 light years from Earth, how are we going to do this in a reasonable amount of time, even with our nifty FTL survey ships?

I think the best solution is to parallelize as much as possible. That is, throw more manpower at it, or in this case, more ship-power. Since it takes some number of orbits around a planet to map it with the desired detail, the best way to speed that up is to do multiple orbits at once by employing satellites rather than simply orbit in the ship.

Such satellites would not need independent launch systems. The ship could assume the desired orbit, lower the satellite out of a cargo bay, and gently move off towards the next desired orbit. That way, something that would have taken a few days could be done in one.

Alternatively, if a particular system has more than one planet (or moon) in need of such mapping, a portion of the satellites could be deployed at one world, left to do their survey, while the ship goes to another world to deploy more of the satellites. In our solar system, this would be the equivalent of populating Earth’s orbit with observation satellites, popping over to Mars in mere moments using your nifty FTL drive to seed it with satellites. You might even dash out to Jupiter to set one around Europa. By the time you had set all that up, it would be time to swing back to Earth to collect your satellites and their data.

In fact, if one world in particular deserved a longer, high-resolution look, then one or more satellites could be left in place while the ship moves on to another star system entirely. It could then come back after a few months and collect a wealth of information. This would be useful if you saw signs of life or hints of artificial constructs on the ground and wanted to get that 1-meter resolution scan, or perhaps even zoom in further on the really interesting spots. I would not propose to attempt reading the New Rigel Times over someone’s shoulder, but you might discover that he did, in fact, have a shoulder to begin with.

How many satellites should the ship carry? All I have is a gut feeling for bringing about a dozen. It would be great to have hundreds, but when you start thinking about the big optical lenses, these satellites are bulky. A dozen should not take up an unreasonable amount of room, and it gives the survey crew enough to check out multiple planets at once as well as a few to leave behind without impairing the rest of the survey mission.

I would also want to carry along a number of communication satellites to be left in key locations. If my FTL communication system requires boosters or relays, it would make sense to leave them near interesting worlds, technology willing. And if the FTL communication is via courier ships, then these message queue satellites should be left at predictable locations, i.e. around promising stars near planets in the habitable zones. Hopefully, these could be of a reasonable size. It would be nice to leave one in every star system visited, but failing that, it would be nice to leave behind five or ten.

So how long will this take? I think with the extra satellites, a star system could get a decent exploration in about five days. For convenience, I’m going to assume an FTL speed of about one light year per day, and say that we can get from one system to the next in an average of five days. Yes, the distance varies from 10 light years for solitary stars to less than one for places like the Pleiades, but we’re into hand-waving territory here. This might take even longer when you considering the problems of efficient routing (i.e. the travelling salesman problem) and the inevitable backtracking to pick up any satellites we left behind, slowing us down just a little more. Then again, there’s nothing to stop me from waving my hands again and saying two light years per day. So let’s stick with five days travel between stars.

So, put those together, and you can explore a new star system every 10 days, and I think that’s pretty optimistic.

But how long will you explore? I’m going to use the U.S. Navy as a guide, and while ship deployment lengths vary, few are longer than six months at a time. Some of this is supplies. Some of it is wear and tear on the equipment (being as sea is kind of rough on things). But I think a lot of it is simply the limits of the human psyche. While visiting Alexandria, Hong Kong, or Rio de Janeiro can ease the stress, the real test would be those guys riding it out alone on the nuclear subs, and I believe their tours are no more than six months.

So is that six months of survey? Well, sure, as long as we’re only exploring the neighborhood right nearby, but as time goes by, we’ll be exploring further and further afield. Even at a light-year per day, we could spend three months getting out to those worlds in the 90-100ly range only to have to turn around and come back home.

So I’m going to assume that as the project progresses, we build up some forward bases. In fact, one of jobs of this survey would be to find good locations for those forward bases. Some of those more interesting worlds could be candidates for terraforming and eventual colonization. Building a meeting place for crews to get a little rest, repairs, and crew rotation would be a decent place to start with such an effort. Welcome to Deepspace-84.

So, I’ll assume that for the duration of the project, the survey area for a particular six month tour is roughly 30 days from a forward base. Furthermore, I’m going to give them two months of downtime back at that base. Ships will need maintenance, resupply, upgrades, and so on. Plus, it gives them some leeway in their schedule if they run a little behind.

After setting aside 60 days to get to and from the survey area, that leaves us with about 120 days to survey, and at ten days per star system, that’s only twelve new star systems. Add in the two months of downtime between survey missions, and that’s twelve new star systems per eight months. Since we’ll certainly be having more than one ship doing this, let’s average it out to only eighteen star systems per ship-year.

Now, how many stars were we talking about? Oh yeah, 15,000 stars within 100 light years. At the survey rate I’ve given, that’s about 830 ship-years worth of survey. If we want to do this in as little as twenty years, that means about 42 survey ships. Maybe even bump that up to fifty for some inevitable problems that we’ll run into along the way.

Considering that the U.S. Navy has varied from 250-600 ocean-going ships over the last century, fifty ships does not seem an unreasonable number of ships to dedicate to such an effort. I’ve been imagining these ships as being fairly lightly crewed by naval standards, requiring probably only forty to one hundred crew each, but that’s still a few thousand crew.

But even 5000 is not that many people, especially considering the number of Earthbound explorers who would be dying for a chance at it. I know I would be eager to put in my resume. Even if I don’t get in on this one, I might still have a shot at the next phase of scoping out the 100,000 stars in the next 100 light years out from there.

Wouldn’t you want to spend a few years of your life on something like this?

Exploring the Final Frontier from Orbit

A couple of weeks back, we set forth in our sparkly new FTL survey ship to explore the 15,000 star systems within 100 light years of Earth. We hopped around a particular system to track down any planets it might have, and now we’re going to take a closer look at them. While it would be fun to zap down to the surface to get hands-on information, our mission really is survey. Let’s find the interesting places and let some other poor schmuck get fitted for a red shirt.

So what can we do from orbit?

In a lot of ways, this is a question for the CIA, or more accurately the National Reconnaissance Office (NRO), the agency in charge of the various US spy satellites. Most of us think of spy satellites as peeking in on missile complexes or uranium enrichment plants, but at a lower resolution, they are quite useful for map-making.

And that gets right to the heart of the matter: resolution vs. coverage area. The optical sensor in your orbital platform is of some fixed size. Maybe it’s ten centimeters or a full meter, but the key is that it’s a fixed number of pixels across, perhaps a hundred thousand. If your optical lenses project an image that represents a square kilometer on the ground, your resolution would be one hundred thousandth of a kilometer, i.e. a centimeter.

While centimeter resolution might thrill the NRO, it’s wasted on us for survey purposes, and the Earth would require at least 500 million of those snapshots. If we had that large of a sensor, we would be much better off taking snapshots of 100km by 100km and getting 1 meter resolution.

You can play around with this a little by taking pictures of things not directly beneath you but scanning east to west and patching them together, but doing it quickly (that is, at orbital speeds) could get quite complicated. I don’t know if our current spy satellites can manage that kind of east-west scanning, or if they simply have to pick their targets more carefully.

In addition to visible-light photography, we can take photographs at varying resolutions in the infrared and ultraviolet. Add in a RADAR transmitter, and we can do terrain height mapping as we fly over.

But how long does this take? Let’s assume a planet the size of the Earth. We do our observations from a polar orbit, taking 100km-wide swaths of photographs as we go. We’ll get lots of overlap near the poles, but we have to make enough passes to cover the entire equator in 100km chunks. At 40,000km around, that’s 400 passes. Orbit times depend on the mass of the planet and the height of the orbit, and on earth we see orbits range from 92 minutes (on the International Space Station) to 27 days (the moon).

But the Earth spins, and since that’s helpful, let’s hope our new planet does too. After 92 minutes, the equatorial land we pass over on the day-side is 2500km from the last picture we took. It would be nicer if it had only moved 100km, but we can work with that. If we choose our orbital altitude correctly, we can get our orbital period to line up so that we’re always hitting some multiple of 100km from the last pass, and with the right rhythm, we’ll keep hitting fresh bits of the equator. It’s one of those prime factor things, cycling over 400 swaths by 3’s (or 7’s, 11’s, 13’s, etc.) will keep hitting new swaths.

We may as well photograph things on the night side as well to capture any surprises like city lights, but we’ll mostly want the daylight side. So that’s 400 orbits of 90 minutes or more, which will take at least 25 days. It would take longer if we want higher resolution, or be done quicker if we settle for lower resolution. Notably, that centimeter resolution could take years, while backing off to 10m resolution could get the job done in a few days. Oh, and then there might be weather getting in your way.

See what I mean about the quandary of coverage vs. resolution? When flying over some of the overlapped areas away from the equator, you can squeeze in some zoomed shots of the more interesting bits, but your overall schedule is going to push your towards the lower resolution. With 15,000 star systems to get to, it’s going to be a hard argument to push for something greater than 10m resolution.

But what can we do to fit more into our schedule? I’ll be talking about that next week when I go after some of the logistics to make this survey project more feasible. Or maybe I’ll just see how mammoth it really is. Either way, I’m still wallowing in wish fulfillment, eager to don my Survey uniform.

Exploring the Final Frontier

You’ve just been given the keys to your own FTL explorer ship… what do you do? This is a thought experiment that borders on wish fulfillment, but the kid in me thinks that’s the best kind. For all the flaws of the Star Trek prequel series Enterprise, it at least had some fun playing around with the “explore new worlds” part of the mission, and I really enjoyed those episodes.

So let’s play around with it some ourselves. Assume we’ve reached the level of space technology where we’ve set up a few permanent outposts throughout the solar system, and we’re able to build some reasonable spacecraft for scooting around the neighborhood. Then suddenly, FTL goes from a surprising theoretical possibility to an even more surprising engineering reality.

The NX-01 Enterprise rolls off the line, then the NX-02, and so on. They go off and take snapshots on Rigel-4 and draw lots to see who gets the next red shirt.

Meanwhile, you get a much more boring assignment on the exciting starship Survey-4. While those dashing captains check out the Top 40, you get to fill in the gaps, and there are some pretty big gaps. Within 100 light years, there are about 15,000 stars. Within 500 light years, there are almost two million. So if we’re going to be jetting around at warp 7, then there’s a lot of stuff between here and Rigel. (Approximately 850 light years, in fact.)

So where do you even start on an assignment like this? Let’s assume we got called in early on the project, so we can help lay out the scope of the mission. That is, what are we looking for? What do we need to find it? Where are we going to look? And just how long is this going to take?

We’re probably looking for life or at least places we could live, and from that we can narrow the scope a little bit, since not all stars are likely to support life as we know it. However, we’re probably also looking for useful resources, points of scientific interest, and staging points for further exploration. As such, we probably want to at least stop off at each star and give a quick look around.

What do we want from that quick look around? Personally, I’d want to know if there were any planets, and if so, how many? And if any of them seemed interesting, i.e. in the habitable zone, have big moons, or simply look pretty, I’d want an orbital survey on them.

Finding the inner planets will be easy enough by their reflected light. We found most of the ones in our solar system without even the aid of a telescope, simply because of the motion of planets against the background of otherwise static stars. The actual motion of the planets may not help us here, since waiting for Uranus or Neptune to move an appreciable fraction of their orbits can take a while.

However, the apparent motion of the planets will help us a lot. When an Earth-bound observer sees Saturn move against the stars, some of that motion is truly the motion of Saturn, but some of it is also the motion of Earth. As the Earth bounces back and forth from one side of the sun to the other, the viewing angle to Saturn swivels back and forth. In many cases, it appears as though it has reversed its orbital course, but it’s really just our own movement around the sun causing that motion. (This is what people mean when they say a planet is “in retrograde”, just that the relative motion of Earth and the planet makes it look like it’s going backwards.)

Well, in our nifty FTL survey ship, we should be able to bounce around in much less than the year Earth takes. The idea is to take a high resolution picture of the stellar system with our camera pointed towards a fixed location, like good old Sol, and when I say high-resolution, I’m thinking about stitching together a few thousand telescopic snapshots. Then move over a billion kilometers to the left, aim this camera array towards Sol, and take another picture. The position of the stars should stay more or less the same. Anything that appears, disappears, or moves from one picture to the next is probably local. (Or maybe some distant pulsar is just dicking with you.) If you do this from two or three directions, you should get a pretty good map of the inner planets.

It might not get you some of the outer planets. Neptune and Pluto were not originally discovered by telescope but by their gravitational interactions with Uranus. However, assuming better telescopes, no atmospheric interference, and better image processing than the eyes of early 20th century astronomers, we would probably find anything down to Pluto’s brightness. Whether or not we’d see something like Eris out in the Kuiper belt is more speculation than I’m willing to make right now.

So, what do we do with these planets once we’ve found them? As much as I’d love to send down some red shirts (and maybe even some people in them) to explore, an initial survey such as this should probably limit itself to space-based observations.

Telescopic observations can tell us a fair amount from a distance, but mostly that information can be used to rule out some planets from a more detailed survey. Spectrum absorption lines can tell us a lot about atmospheric makeup, and we can also measure the temperature to some degree. If it’s 200 degrees (or -200), then we’re probably not going to find life or suitable colony locations on it. I think we can also get a moderate idea of the atmospheric depth via telescope, since we knew of Mars’ minimal atmosphere years before we sent probes. (Though I confess, the science for extracting that info is beyond me.)

But if the atmosphere and temperature look appealing, it might be time for a much closer look. Just how much of a look can we actually take from space? I’ll take a stab at that next week.

Anything else you’d want from your initial system survey?

Little-in-Big Stories

One of my favorite kinds of stories isn’t identifiable by ray guns, magic wands, or trenchcoats. It’s less about genre and more about structure. Specifically, I like to see the little guy in the big story. We’re used to seeing the President making tough calls or Captain Kirk charging into battle, but I find I’m drawn to the stories of the front-line soldier, the pilot’s wife, or even the young boy.

I still like to see the epic tales of sweeping conflict, but to me they often seem more real when seen from the role of a person not that different from me. But it’s not that these little guys are powerless figures, struggling to stay afloat in the tsunami around them. In a proper little-in-big story, the little guy is somehow drawn to the center of the conflict, and the fate of the world ends up resting on his undersized little-guy shoulders.

The Epic Volunteer

Lots of stories have this element, and they usually show us some of the bits with the big epic characters as well. The Lord of the Rings trilogy is a good example of this. The four hobbit adventurers (Frodo, Samwise, Merry, and Pippin) are truly little guys in more than one sense. They’re not kings, wizards, great warriors, or even particularly fierce. They’re simply regular fellows like you are me, who when the weight of the world came down on their shoulders refused to buckle under and collapse.

But in Lord of the Rings and stories like it, our little guy heroes know how much responsibility they’re taking on. Certainly, the reality of their path can get harsher and harsher as the tale goes on, but Frodo had at least some idea what he was signing up for when he said he would carry the ring into Mordor. He didn’t know the way it was going to leech at his soul and nearly cost him his sanity, but when he stepped forward in Rivendell, he knew it was a Big Deal.

Destiny’s Hero

Other little-guy heroes don’t get that much advanced warning. They’re just trying to live their lives, but as events unfold they find their options increasingly cut off until they have no choice but to step forward and save the world or die trying. Harry Potter is a good example of this. He’s just a kid who wants to make friends and have a family, and he’s finding out that this wizardry thing is pretty fun. Yet in each book and over the course of the series, he finds that his fun-and-friends life is less and less of an option, until at the end, it is clear that he and he alone can save the world.

I confess I really enjoyed the slow build and even slower reveal of the Harry Potter series, but Harry didn’t have a lot of choice in the matter. He didn’t step forward at age eleven and volunteer to pit his soul against ultimate evil. Then again, at age eleven he didn’t have the strength of character to step up for that. He was scared, meek, and merely hoping to be let out from under the stairs. We got to see him grow into the person that would valiantly step up for that battle, and that was a journey worth watching.

Who Me?

And then there are the little guys who don’t get to have that weight of the world until the very last moment. Certainly, they have struggled through the epic events, and the crucible of their lives has forged their character, but they don’t get to see their true role in the tale until the last moment, when they are forced to act. Only then do they realize that the epic battle has come down to that one moment, and that it’s up to them to save the world or to damn it though inaction.

I can’t think of an example as famous as the other two, but I have run into this kind of little guy often enough. In Babylon 5, Vir Cotto had a number of such little guy moments, rising to the occasion when it became clear he was the only one who could. Asimov’s tale of The Mule features another such little guy hero in the form of Bayta, who little more than the pilots wife and friend to the musician-clown Magnifico, and yet when the critical moment comes, she becomes the hero of the tale. Another is C.J. Cherryh’s “Finity’s End”, where young Fletcher Neihart tracks down and confronts a conspiracy for his own reasons, only to have that action become critical to the larger story going on around him.

I enjoy all three of these kinds of little-in-big tales. Certainly, I like other tales as well – Captain Kirk has some excellent adventures – but these little tales will always hold a special place for me. It’s not just that I can relate to these mundane characters better. It’s that they make me feel better about myself. I’m not a king or a great warrior or even a starship captain, but these little guys step up to their heroic roles just as I like to imagine I would step up. They give me the chance to think about those epic life-and-death moments, and since they always face them bravely, they make me feel like I would too.

I suppose it’s because of that aspect that the third style of these little-in-big tales calls to me the most. I haven’t volunteered to carry the ring to Mordor, nor are events conspiring around me to force me into a legendary battle with forces of evil. But the world is changing around me, perhaps not quite as epically as in most tales, but it is changing, and this kind of story tells me that when push comes to shove, little guys like me CAN make the right decision and save the world.

And who doesn’t want to feel that way?

So, final thought to the readers… what little-in-big stories have caught your eye over the years? Try to keep the spoilers to a minimum, because I may very well want to read them.

Religion in Science Fiction

Wow, just putting “religion” and “science” in the same sentence seems enough to ignite a firestorm of controversy, but I’ve been thinking lately about the presence (or lack) of religion in science fiction. Religion fares pretty well in fantasy, with the gods often showing up to speak up for themselves, but religion has not fared nearly as well in science fiction.

Much of this is because of the ongoing culture war between science and religion here in America. Proponents of science don’t want to see religion in their science fiction because, after all, it’s SCIENCE fiction, not religious fiction. Also, it’s the future, and I know some proponents of science who assume that in the future, these primitive notions of deities and sacred energies will have been put behind us. Meanwhile, I know a number of religious folks who attribute all manner of evil and malevolence to scientists. Of course, many of them attribute similar attributes to science fiction, so I don’t imagine they’re all that surprised or upset at the rarity of religion within it.

Personally, I don’t have much patience for either side in this particular culture war. I consider myself both a person of faith and a scientist. I see their proper roles in largely non-intersecting spheres of my intellectual life, and I find worldviews that must sacrifice one to promote the other to be close-minded and often point to poor uses of science and/or religion. But that’s not what this particular essay is about.

Instead, I want to talk about the role religions can play in our sci-fi. Rather than assume that such primitive notions will fade with the advancement of technology, I’m going to assume that human nature will remain largely unchanged. (Or at the very least, it’s easier to have sympathetic characters whose human nature has not changed much from ours.) And from the old campfires to modern cathedrals, humans seem to be wired for some kind of supernatural belief. Whether that’s a quirk of evolution or the fingerprints of the divine I leave as an exercise to the reader. But I think that if there are still humans in a thousand years, there will still be believers.

But what will they believe?

Well, I think it’s pretty easy to argue that most of the major religions today will still be around. If nothing else, they’ve already proven their staying power. A faith might be dwindling in one part of the world only to be finding new strength in another. Notably, while Christianity may be faltering in Europe, it is surging in Africa. Also, while I’ve heard some predict the doom of Islam given the violent schisms in that faith, I suspect that it will survive as well as Christianity made it past Luther and Henry VIII. (And yes, I’m watching The Tudors again.)

But you can still have some fun with them. In my upcoming book, Beneath the Sky, I slipped in a little reference to the “Third Reformation” of the Christian church. Third? Whatever happened to the second? This one is somewhat farcical, but I have read of the Reformed Church of Elvis. Reformed, eh? I guess after the great sequin scandal of 2188, something had to be done.

There could also be some entirely new religions, and in the creative arts, that’s a great canvas to spread out on. It could be a new branch of an existing religion, maybe Rama’s Soldiers. Or you could mix and match elements from current or old religions, maybe bringing Mayan beliefs forward to the disenchanted descendants of Mesoamerica.

You can also return to less codified religious beliefs, such as animism or the worship of physical elements such as the sun or sea. You might think these restricted to primitives, but I can imagine them being employed in more advanced philosophies. Animism could be an ethical argument in favor of veganism or at the very least for the better treatment and respect for meat animals. Sun worship, or for that matter ocean worship, tree worship, or whatever, could signify a deeper connection to and respect for the natural world. In this kind of system, the sun need not become the personified Ra to be worshipped. Rather, believers need only develop rituals and practices to express their appreciation for the friendly star and the universe that placed it there.

You can even invent a few things out of whole cloth, like a philosopher who starts a new movement. In my Hudson Confederacy universe, I’ve made oblique references to a Master Shiana and his epic tome “The Path of Fury”. I haven’t figured them out yet, but so far, they don’t look like folks you want to cross. I suspect it’s going to be some kind of machismic refutation of elements of Confusionism or some other reasonably sane or ethical belief system.

But whatever it is that they happen to believe, it’s what they do that makes for interesting stories. Certainly, not every story with religion in it needs to be a holy war, but at the very least, I like to see characters with religious beliefs and see how those beliefs affect their actions. For example, consider a murderer and his punishment. Will the disciple of Master Shiana be vengeful? Will the devout Catholic urge forgiveness? Or will the animist say that it is time to release his spirit back into the Great River?

While it can be fun to steep yourself into one particular monoculture and play with all its little permutations, it’s the intersection between these beliefs that I find most interesting. I already said that not every story has to be a holy war, but to be clear, not every story CAN be a holy war. Muslims will walk past St. Nike’s cathedral on Ganymede. Buddhists will book passage with the Jewish interstellar captain. And yes, even the Martian Reformed Baptist will buy his new regolith concrete mixer from the hedonistic neo-Mayan. He just won’t go swimming with him.

Now, before I go off and leave the impression that religion is entirely absent from SF, I want to toss a few places I’ve seen it:

  • Gordon Dickson’s Dorsai universe had a religious movement called “The Friendlies”. I never got a good feel for their beliefs, and all too often they were mostly presented as trouble-makers.
  • Mary Doria Russel’s The Sparrow was about a first contact mission between aliens and… the Jesuits.
  • Babylon 5 delved into a number of different religious systems, complete with discussions of souls, reverence for the Book of G’Quon, and even notions of sin and forgiveness.
  • Sharon Shinn’s Samaria series is an excellent mix of religion and science fiction, though the SF elements do not become readily apparent until later in the series. I’m currently working my way through book 4 of 5, so NO SPOILERS!!!
  • And the more recent Battlestar Galactica reboot dealt with some serious pantheistic-monotheistic friction. (But again, my wife has not yet seen them all, so NO SPOILERS!)

Any others that you’ve enjoyed? Any that you’ve detested?

And finally, a little plug. I will be releasing my first novel very soon, hopefully by the end of this week. It deals with a group of neo-Calvinists heading off to found their own colony, but something happens along the way. Stay tuned through the week to find out just what that is.

Fictional Taxes

It’s tax time here in the USA. We think of it as the time we pay our taxes, though it’s truly more of a reckoning, when we look at how much taxes we’ve been paying all year and see whether or not we owe any more. Most of us overpay along the way and look forward to getting a few hundred dollars back. It’s a nice reward to make up for the anxiety of multiplying line 52 of schedule H by line 19b of worksheet 1062-ASSRAPE.

But what about taxes in our fiction? As much as we complain about them in real life, you’d think they’d make a regular appearance in our fiction, but I don’t think I’ve ever seen Harry Dresden fill out his 1040. And come to think of it, I’ve never seen Captain Picard ask for an extension due to unforeseen Borg complications. Did magic and nanotechnology simply make taxes disappear? If so, I’m getting a blasting rod until the future arrives.

More likely this is one of those bits of reality that we just don’t want to see in our escapist fantasies. Just as Kirk never complained to McCoy about his irritable bowel syndrome, we also never had to hear him wondering which of his bastard children he was getting to count as an exemption. We’re trying to escape from our dreary reality filled with perverse directions such as “add stool sample to line 9b”. We don’t need it leaping off the pages armed with alien financial probes. We gave at the office.

But still, where is the Federation getting its money from? And don’t give me that crap of “we’ve advanced beyond such concerns as money.” That and a gram of gold-pressed latinum will get you a cup of coffee. There’s got to be someone paying for all this, and I guarantee at least a few of them aren’t holodeck-happy about it.

Other authors/series have done better. I remember that a lot of Babylon 5’s operating budget came from docking fees. David Weber’s Manticore crown paid for its massive fleet and bureaucracy via transit fees on the wormhole network it controlled. Both Elizabeth Moon’s and C.J. Cherryh’s mechant-heavy space operas paid heed to such things as import taxes and transit fees.

But rarely do I see taxes used as a source of conflict, and that does seem odd. The Romans taxed their conquered territories punitively. Both the American and French revolutions of the late 1700’s were ostensibly tax revolts. And anyone watching American politics in the last thirty years knows that taxes are always up in the top five topics being debated.

Maybe it’s hard to find high drama in the Laffer curve or in means-tested deduction phase-outs, but then again, they put Al Capone away not for murder but for income tax evasion. Perhaps a little tax conflict could be good for the story after all.

Or is it more common than I think? Have I had my head buried in tax-free utopias?